Is there a better way yet to update an existing unity mechanim with new animations other than
deleting the old spine files that were previously made and imported (6) and copying the controller/renaming it
then reimport the 3 files from spine into unity...which makes 3 more files and then relink the skeletaldata asset into the gameobject keeping the old controller but then keeping the new controller with the new animations and dragging them into the old controller (after making a dummy mechanim with the new pine data asset just for the new controller with the new animations?
Seems kind of complicated for something that should be fairly common (adding a new animation to an existing gameobject) no?