xEclypze

I have a spine animation in my unity game and I call the portal in animation via a UI Button using:

skeletonAnimation.AnimationState.SetAnimation(0, "PortalOut", false);

it listens for a spine driven event at the end of PortalOut's Animation.
The Event then Disables the current SkeletonAnimation using skeletonAnimation.gameObject.SetActive(false);

and Enables the opposite character's SkeletonAnimation into the scene using skeletonAnimation.gameObject.SetActive(true);

once the skeletonAnimations have been swapped, it then plays the "PortalIn" Animation
spineAnimation.AnimationState.SetAnimation(0,"PortalIn",0);

for some reason when the PortalIn animation plays, it very briefly sets the animation to the setup pose then plays the animation afterwards.

is there a way to fix this? I appreciate any help!



---

I was able to Fix this problem ... Partially, by Adding a clipping mask that made the character invisible during the setup pose. the reason I say partially is because the first time I swap to the chicken character it still flashes in and out but every time after that it works perfectly fine.

---

The chicken and the pig were both set up the same way, but in unity's inspector the chickens set up pose wasn't correct. he was still visible. It turns out the chicken had 2 materials where the pig only had one causing the inspector to think the clipping mask wasn't there. I increased the size of the sprite sheet during the export from spine from 2048 to 3200 and it made all of the assets fit to one material. thus fixing my problem.
xEclypze
  • Posts: 4

Harald

Glad you could fix it, thanks for sharing!

Just in case it helps anyone:
To avoid dipping to the setup pose, you can try setting the TrackEntry holdPrevious parameter to true.
There is a forum thread about it here, with more in-depth information:
Snapping Issue
User avatar
Harald

Harri
  • Posts: 2075

xEclypze

Thank you so much Harald! I really appreciate the information!
xEclypze
  • Posts: 4

Harald

You're welcome! :)
User avatar
Harald

Harri
  • Posts: 2075


Return to Unity