Hi Esoteric team,

When doing animation revisions on very complicated characters, there are a lot of attachments (200+) needing rigging changes for things like clothing that need to be weighted to their own clothing bones for animateability, rather than alternate core bones. I'm looking at the 'replace' option on the weights but it doesn't seem to work as I figured it would. Is there any possible feature for a straight up weight transfer from one bone to another in the future?

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Hello, and yes it is not currently possible to do what you intend, but we plan to add it, along with other functions:
Allow transferring weights from one bone to another · #301 · EsotericSoftware/spine-editor
Adjust mesh weights to match another mesh · #447 · EsotericSoftware/spine-editor
Weight locking · #338 · EsotericSoftware/spine-editor

I hope we'll get to these after we start the beta with the curve editor cause I too desire them very much!
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