MARCUS

如图所示...
我在 root 根骨骼 缩小至 0.3 后 给每张图片添加了 BoundingBox,但在拖入Unity里后...BoundingBox的尺寸却自动恢复到
原始图片1:1的大小了...导致动画无法正常使用...这是什么原因造成的呢?
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MARCUS
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Harald

您如何在Unity中添加BoundingBox? 您是否正在使用BoundingBoxFollower。 如果是,那么请确保还添加一个 BoneFollower组件,如 BoundingBoxFollower 文档部分 中所述。

How did you add the BoundingBox in Unity? Are you using a BoundingBoxFollower. If yes, then please be sure to add a BoneFollower component as well, as described in the BoundingBoxFollower documentation section.
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Harald

Harri
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MARCUS

Harald wrote:您如何在Unity中添加BoundingBox? 您是否正在使用BoundingBoxFollower。 如果是,那么请确保还添加一个 BoneFollower组件,如 BoundingBoxFollower 文档部分 中所述。

How did you add the BoundingBox in Unity? Are you using a BoundingBoxFollower. If yes, then please be sure to add a BoneFollower component as well, as described in the BoundingBoxFollower documentation section.
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MARCUS
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Harald

感谢您发布图片。 这确实看起来是错误的,并且我认为您的设置中没有任何明显错误。 这可能是运行时中的错误。
Thank you for posting the image. This indeed looks wrong and I see nothing obviously wrong in your setup. It could be a bug in the runtime.


您能否将显示此问题的最小Unity项目发送给我们,例如 仅具有使用过的骨架资产的场景。 您可以将其作为zip文件发送到 contact@esotericsoftware.com 。 然后,我们可以看看出了什么问题。
Could you please send us a minimal Unity project that shows this problem, e.g. only this scene with the used skeleton assets. You can send it as a zip file to contact@esotericsoftware.com. Then we can have a look what's going wrong.
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Harald

Harri
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