Channfree

I'm learning and practicing animation within Spine, so critiques and tips are all welcome. I'll use... these ( :beer: :beer: ) to show recent updates.

@channfree for dem tweets... of nothing
All of my stuff will be on CodyHann.com

:beer: :beer: New Animations
Dance Pikachu Dance (I literally, looped this part of a song then played it in the background on loop in audacity while I animated. Bruteforce it.


Arcanine, fur... and grass... they are tedious



Thanks to Lunumbra for letting me use the art.
https://www.facebook.com/awesomepaintedcards/




http://inkviral.tumblr.com/
:beer: :beer:



Frog Wizard, Might need to make brighter outlines for the frog, the smaller image the harder it is to see.


New Red... Power... Bug... Ghetto Shooter... idk


Running Mushroom - Art by Anne http://www.anneyang3d.com/#/pixel-art/


Things I need to work on or need help with: Drawing characters with proper pieces and bone positioning. Knowing the best place to place bones or where I would make a separate piece vs mesh deform. The cool thing is I can see my improvement as I go up.
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Channfree
  • Posts: 33

Lhescar

Hi Channfree,

Definitely, in both cases, mesh deform will give you more smouthness, 3d effect, and illusion of flesh on your characters and avoid the puppet effect.

Here's few things you can have a look about your run cycle:





And for something more accurate, a slow-mo video from a cheeta...



Cheers.
Lhescar
  • Posts: 31

Channfree

Thanks for the resources

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Finally brought the pro license, first work is this Frog Wizard.

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New work has been uploaded, this work didn't look as good as a gif and it was huge so video form worked better.

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Updated with new work
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Channfree
  • Posts: 33


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