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Here's the next character Nancy!

Here's a vid showing the setup in Spine
mayhemking
4 years ago
Mario
4 years ago
alcyongames
4 years ago
mayhemking
4 years ago
Wedrownik
4 years ago
mayhemking
I drew the character from multiple angles so I could switch between drawings. I also used free form deformation.Wedrownik wrote:Hello
I really liked those animations especially this where your character kicks and rotates. I am interested in, did u use one texture and manipulated it when rotating or textures were dissapearing at some key frames and other started to be visible and vice versa? : )
4 years ago
Wedrownik
4 years ago
mayhemking
3.5 years ago
wagabag
3.5 years ago
mayhemking
That's just the built-in ghosting in the Spine editor. We have yet to implement that in Unity :/wagabag wrote:Looks great! How'd you get that "ghosting" effect on the ultimate looking attack? Is that a frame-by-frame?
3 years ago