Hello,
I'm not sure exactly where/how to ask this, since it's half inquiry (is there something like this?) and half feature request.
I've been looking into the Events (via UE4), and was curious if there's a way to create an "Event Range"?
An ideal scenario would fire off a Start, Update, and End (for designer binding in blueprint, given the Track as a context).
And if/when a track ends mid Event Range, the End gets triggered with an "Interrupted" bool (circumventing further Updates).
Thanks in advance!