Abat

I am exploring the possibilities of this new technique.
Abat
  • Posts: 2

RA31596

wow, that's amaaaazing!!!, if possible can you share the spine file with us maybe hehe?
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RA31596
  • Posts: 27

Jimp

Umm, how the heck? would love to see the process behind this!
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Jimp
  • Posts: 9

eprime

Need to see your turorial!
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Cristian Zerbinati - Eprime
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eprime
  • Posts: 97

Friebel

Wow! Very impressive! Great work :)
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Friebel
  • Posts: 48

OK_Rabbit

I had no idea you could make such fully volumetric pieces with Spine! Super impressive, I'd love to see a tutorial of how you put this together!
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OK_Rabbit
  • Posts: 24

nekifo

Not sure what method the author used, but this is how I would do it. Use a 3D software to make the 3D model do a 360 rotation (and any other type of deformation that needs to be reproduced and is too difficult to achieve directly in Spine), render out an image sequence and two versions of the UV map, one with the mesh displayed on top of the image [1], and one without [2]. Import the UV map [1] as an image in Spine. Turn it into a mesh that traces the UV map. Animate the points of the mesh frame by frame to match the 360 rotation render from the 3D program. At the end, replace the UV map [1] with UV map [2]. The only question that remains: under what set of parameters is it worth going through a 3D software to then reproduce the result in a more limiting 2D software?
nekifo
  • Posts: 6

OK_Rabbit

My guess is that they skipped the 3D step entirely, and made this demo with four 2D images (front, back, left side, right side) cleverly manipulated with meshes.

For use-case, perhaps this would be logical in a situation where game engine can only support 2D graphics, but developers still wanted some 3D look, and also wanted to be able to manipulate the graphics through bones (for efficiency) instead of rendering out a million sprite sheet frames directly from a 3D program?

Regardless of potential practicality, it's a super impressive demo!
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OK_Rabbit
  • Posts: 24

eprime

I think instead they are only 3 images, front, back and bottom. That he did more o less 12 horizontal sections (like the 2 sections in the diamond tutorial), multiplied and removed the backfacing
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Cristian Zerbinati - Eprime
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eprime
  • Posts: 97

OK_Rabbit

Very clever! I haven't watched the diamond tutorial yet and will definitely go check it out later!
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OK_Rabbit
  • Posts: 24

nekifo

eprime wrote:like the 2 sections in the diamond tutorial
What diamond tutorial is this? Can you post link to it here, please?
nekifo
  • Posts: 6

OK_Rabbit

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OK_Rabbit
  • Posts: 24


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