I know spine can export frame animation,just like gif or png/jpg Sequence frame,so this function is can be done in theory。
And I want do the same thing with runtime,I tryed with MeshRenderer,MeshFilter and faild。
may be this way is wrong,may be it is knowledge of mine is too less。
Anyhow,I want convert a spine animation to one texture。
after convet,i want left,not the original Texture like right。
thanks。 :clap:
I do this,just for 2Dxfx in unity。
most cool effect in 2Dxfx base on SpriteRenderer,but spine base on MeshRenderer,
so I want convert spine to a Texture,just for create a SpriteRenderer to use 2Dxfx。
even static Texture will lost much effect。