mikeharveyart

I'm having issues when I make IK and Transform constraints. Most times it'll work like normal, but every so often I'll make a constraint and it won't work as it should. The bone wont target the target bone, even with the mix being set at 100. The Target bones are also not parented to any bones other than the root bone. I'm not sure what could be causing it and I've tried everything I could think of to fix it or avoid it. The only thing I can think of that might cause it is there being too many IK and/or Transform constraints (on the character rig I'm making there is over 20 on average), but the error happens at seemingly random times after I make a few of them.

I'm curious to know if anyone knows the cause or if this is happening (or has happened) to anyone else.
mikeharveyart
  • Posts: 4

Erika

Hello! When you create a constraint, this is added to the constraints node, a thing you may not be aware of is that these constraints can be reordered: Constraints: Order

Try hitting the Reset button in the Constraints node to see if Spine can automatically calculate the best order for your constraints :D

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Erika

Erikari
  • Posts: 2590

mikeharveyart

OK. Thank you so much. This has helped me out a lot. Sorry I thought it was a bug.
mikeharveyart
  • Posts: 4


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