nerdqualquer

I coud'nt find a way to invert the clipping mask effect, there is a way to do it?
In some cases is simplier to do what you want if the clipping mask subtract instead of add.

Thanks in advance
nerdqualquer
  • Posts: 2

Erikari

Hello! unfortunately inverting the clipping is not something we support. You'll need to cover a big area and try to create a hole in it, or replace your assets with ones with a hole in them.
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Erikari

Erikari
  • Posts: 2089

nerdqualquer

Thanks for replying.
So I'll leave my suggestion for future implementation here, as this may change the complexity of a simple scaling up or down animation for a individual edge animation. In terms of workflow, it makes less practical and more time consuming in several cases. It is also a basic mask animation option on editors with this feature. Since we're talking about future implementations, maybe a bitmap sprite mask too? :)
Thanks again!
nerdqualquer
  • Posts: 2

cyb3r

I double the request. Both for invert mask and bitmap masks as well.
Cheers.
cyb3r
  • Posts: 22

Erikari

Specific runtimes support it: Blog: Unity SpriteMask and RectMask2D support but the support is necessarily runtime dependant.
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Erikari

Erikari
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