Does anyone know how to add animation clips to the animator controller created by Spine when you export an animated sprite to unity and create a mecanim animation.
When I attempt to update the clips I get an error if I try to play the animation Clío that has been added.
I am trying to avoid having to create the mecanim from scratch every time I make changes to the animations created in Spine to the same sprite.
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We are sorry for the trouble. What is the error or exception message that you receive?Kdrago wrote:When I attempt to update the clips I get an error if I try to play the animation Clío that has been added.
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