Is there any way to use two Spine Runtimes into the same Unity Project?
We have a production game using Spine 3.7, but we want to use the new 3.8 version for new characters DLCs, without having to re-export all the older Skeletons.
Thanks in advance,
Antonio
Page 1 of 1
ajdevelop7
1 year ago
- ajdevelop7
- Posts: 1
Harald
Unfortunately having different runtime versions in a single project is not possible [*].
I fear if you want to use spine-unity runtime version 3.8, you have to reexport your assets from Spine 3.8.
I assume you already know, but just in case:
You can use batch-export to re-export all your skeletons quickly via the command line interface:
Export - Spine User Guide: Command line
-----
[*] It is theoretically possible, but would involve a lot of programming effort on your side. I once posted the necessary steps at a blog post for the sake of completeness here:
Two Spine runtimes in the same Unity project?
In short: please do not attempt to mix runtime versions.
I fear if you want to use spine-unity runtime version 3.8, you have to reexport your assets from Spine 3.8.
I assume you already know, but just in case:
You can use batch-export to re-export all your skeletons quickly via the command line interface:
Export - Spine User Guide: Command line
-----
[*] It is theoretically possible, but would involve a lot of programming effort on your side. I once posted the necessary steps at a blog post for the sake of completeness here:
Two Spine runtimes in the same Unity project?
In short: please do not attempt to mix runtime versions.
1 year ago
-
Harald - Posts: 2410
Mark topic unread
• Page 1 of 1
Return to Unity
- All times are UTC