Hi everyone,
So I'm fairly new to the forums and I'm guessing this subject has been covered in some respect so I apologize if I haven't found it yet. I've found a few that are similar but I need a better starting point.
So just a short explanation. Out game has a collection of 2D fighting characters that will have mulitple skins, but mostly just combinations of heads and suits. These characters will be able to move in four directions (North, South, East, West) like Zelda: A Link to the Past, etc.
We've been able to organize the characters Spine animation files based on the angle (East actions, South Actions, etc) but this is starting to get very crowded with the amount of head combinations, so I'm wondering if my workflow is correct. I'm basically making one spine file per suit skin (For exp: Black Light Armor South Actions, then another for East Actions: Black Light Armor East Actions). Right now this seems like the best way to have all of our suit skins match with all the head combinations.
One of our programmers wanted all angles in the same spine file, but that seems damn-near impossible. I could be wrong about that.
To sum up, we have two issues we're running into: First, is the way I'm organizing my skins the best way with all the combinations?
Also, this may be another topic all together, but is there a good way to combine all of my angled files into one before we import them into Unity? (So have all Sth, Nrth, Es, West with Light Black Armor into one file atlas?)
Thanks for any help I can get!