There seems to be a problem if you create multiple objects that are using the same SkeletonData Asset.
For example
Change the image of the parts to the A-Oject by using the skateAnimation.sketchon.SetAttachment.
We were able to see that the image of parts in the A-Object was changed.
But it seems to affect the data in B-Oject.
I could see that the order or direction of the image in the animation included in the B-Oject was reversed.
I set the order in layer differently in the Skeleton Animation Scripts to work properly.
Isn't there any other way than this way?
Can't we create multiple objects that are using the same SkeletonData Asset on the same layer and use them?
Sorry for not being good at English.