perfectpencil



Got away with a little because the character has no feet, but I really tried to make heavy use of meshes here. I wanted to make the character twist and turn through each step....but keep these movements as subtle as you would expect from a relaxed walk. Almost every segment has a mesh. Next up is going to be the running animation. :drunk:

Any thoughts/critiques? I haven't used spine in about 3 years and this is just for fun to shake off the rust.
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perfectpencil

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Mario

I'm an artistically impaired programmer, but it looks great to me :) The lower legs are kicking a bit to much imo when they go right. And the arms look a bit stiff. I love the artwork!
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Mario

Mario
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perfectpencil

Hey Badlogic, thanks for the thoughts! I tried to Smooth out the kick forward and add a little more jiggle/bounce to the arms. Subtle changes but I can already see an improvement. Thanks!

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perfectpencil

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Erika

Hello!:D my little suggestion: maybe try making the whole body bounce up and down a little more?
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Erika

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