Hi,
Working with Spine on Unity here, and I stumbled across a problem where having a flipX on a skeleton in code it does not flip the position of the root bone, however all it's other bones are flipped correctly.
So is this a bug or is it behaving how it is supposed to? I could make another bone with a parent to root, and make all the rest of the bones have that one as a parent to fix the issue, but if it is a bug actually then it would be better not to create another bone to keep things a little less complicated.