tjbrunetto

Hi Esoteric Team,

I have a creature that is very large and when he stands up on two legs the player would be able to fit underneath this creature, IE run between the creatures legs. As of right now the entire rig in Unity is all on one layer. Is there any way to separate the slots of attachments onto different layers in Unity so that the player could be in front of the inside leg yet behind the outside leg? Think this would create a really cool affect in game and wasn't sure if this is a possibility.
tjbrunetto
  • Posts: 119

Harald

Yes, this is supported via the SkeletonRenderSeparator component:
spine-unity Runtime Documentation: SkeletonRenderSeparator and SkeletonPartsRenderer
Please also have a look at the example scene Spine Examples/Other Examples/SkeletonRenderSeparator mentioned in the above docs section.
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Harald

Harri
  • Posts: 2075

tjbrunetto

Hi Harald,

Awesome! That is going to be amazing if I can get this rigged just right.

Tim
tjbrunetto
  • Posts: 119

Harald

Glad it helped!
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Harald

Harri
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