InvertMouse

Hi there :). I had a project that used Spine version 3.6.x (I believe) for its animations. Skeleton Lit was used so the spine characters would be affected by in-game lighting.

We recently moved to the latest version of Spine. I have imported the latest runtime, then re-imported the models as required. After that, it seems Skeleton Lit is no longer affected by in-game lighting. The character instead looks slightly grey in-game, as if there are no light sources in the scene (which there is). I had the same character in the same scene (with the same lighting) previously. Everything looked fine until the version updates, so I am confident there are no other factors at play.

The Unity version I am using is 2018.3.7f1. Happy to provide screenshots, though I am uncertain how much they would help.

Thank you! Hope I can get some advice on this.

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Hi again. As a quick update, I noticed directional lights still affect Skeleton Lit shaders, but the other ones (I had some point lights that worked before the updates) no longer seem to work. Thanks!
InvertMouse
  • Posts: 9

Harald

We are sorry for the trouble! I will have a look at it and will get back to you as soon as I figured out what has changed.

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It turned out to be a bug after shader restructuring. Thanks very much for reporting!

This issue has just been fixed, new unitypackages are available for download here as usual:
Spine Unity Download
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Harald

Harri
  • Posts: 1206

InvertMouse

Yep, works great now. Thanks for being so quick with this!
InvertMouse
  • Posts: 9

Harald

Thanks for the feedback, glad it worked!
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Harald

Harri
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