Hey guys, sorry to post another thing so soon haha - I'm trying to improve the workflow for me and our animator, and just noticed that when you press "Reload" on the SkeletonAnimation component while running the game in the Editor, that all Event data seems to get lost (for that SkeletonAnimation instance, until restarting the game).
Is that a bug or intended behavior? The workflow I'm trying to set up is to run the game once in the Editor, and then make tweaks to animations/events, run an export script to update Unity, and then press Reload and test the tweaks (all without having to start/stop the game every time).