When I change to a skin that has bones setup specifically for that skin, I can get the slot to show with skeleton.SetSlotsToSetupPose() after setting the skin, but I can't get those bones to animate as they are in the Spine editor. All other bones appear to be animating as intended.

Am I missing something here, or is it still being worked on?
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We have very recently fixed a bug in this regard, please be sure to update to the latest unitypackage.

You can download them here as usual:
Spine Unity Download
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