Mitch

Tutorials are definitely coming! I've been completely slammed with contract work so I haven't had a chance to get back to Spine things lately :( I should be more available come September though! There will also be updates to the Hitman and Gunman packs including some team-color skins and hopefully integration with the MageLight project with example normal mapping and lighting.

I'm glad you're learning a lot from the Hitman project :) Its really hard to make a platformer game "Feel" good, so I wanted to give a good example - even if it is a bit difficult to follow.

Cheers.
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Mitch

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arkhampy

Hi @Mitch, me again :/ sorry..
I have a little problem with hitman asset, I see you have change the value in the TimeManager(Edit -> Project Settings -> Time) and my problem is that my game use the Time(Time.deltaTime) for every party(Game Begins in: XX:XX:XX, Time Left: XX:XX:XX ) and with the configuration you have change the time is super crazy fast (also my canvas animations), I have try to reset to the normal default values but the hitman change his velocity and dont look good.

There is a chance to put the time in default and have the hitman in your original velocity?

Regards
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arkhampy
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Mitch

The reason for the time doubler is to force Box2D to update fast enough for good platformer feeling - I haven't had great success stabilizing at timeScale of 1.0 yet :(

Your game can use Time.unscaledDeltaTime though if that helps any :)
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Mitch

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arkhampy

yes the feeling with that time scale is increible good.
I will try with Time.unscaledDeltaTime, thanks you very much @Mitch.

Regards.
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Sensi

Mitch wrote:Tutorials are definitely coming! I've been completely slammed with contract work so I haven't had a chance to get back to Spine things lately :( I should be more available come September though! There will also be updates to the Hitman and Gunman packs including some team-color skins and hopefully integration with the MageLight project with example normal mapping and lighting.

I'm glad you're learning a lot from the Hitman project :) Its really hard to make a platformer game "Feel" good, so I wanted to give a good example - even if it is a bit difficult to follow.

Cheers.
Quick question. We are currently exploring our options in regards to assets for a new project and were curious as to how the MageLight project is looking. Do you think we can expect that in September (late?)?

Thanks! It's looking excellent so definitely excited to seeing it in action!
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Mitch

God I sure hope MageLight doesn't drag on longer than September heh... I'm busy contracting in the VR world at the moment though so I can't promise-promise anything...
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Mitch

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arkhampy

Thats great!!, sorry for the curious.. what are you doing in the VR?

Regards
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arkhampy
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ulti-killer

Want to ask. Does Gunman Advanced Platformer includes Uppercut attack animation of Hitman Basic Platformer?
ulti-killer
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Mitch

ulti-killer wrote:Want to ask. Does Gunman Advanced Platformer includes Uppercut attack animation of Hitman Basic Platformer?
No. The rigs are fundamentally different, Hitman has several arm attachments at different angles for a twisting motion.

The afterglow effect is quite easy to achieve on any rig though by using SkeletonGhost in combination with Event keyframes.
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Mitch

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ulti-killer

Mitch, is that possible to make more precise bounding box? From the Hitman project, there is still have a little bit false collision detection occurs.

And also can you provide Boxman spine project too? Thanks.
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Mitch

"Mitch, is that possible to make more precise bounding box?"

You can change the hitbox all you want in Spine :) Its just a polygon. If you need more accuracy than the Box2D implementation Unity provides, i'd suggest using an Event to toggle a raycast function on and off.

I'll include Boxman Spine project in the next update for sure! Sorry I thought I included it in each project already!
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Mitch

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arkhampy

Hi @Mitch, any news about "Equipman asset".. date? some video demo?
I cant wait :talk:
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arkhampy
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Mitch



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Mitch

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arkhampy

OMG...
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arkhampy
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ulti-killer

@Mitch, how can I display state at scene? Thanks.

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newbacknew

Waaaow these assets are incredible, it seems that the Equipman Asset going to be the best.

When it will release the Equipman Asset? In a previous post I see Early September but we are in the end of September, so any real estimated date?

---

Hello, so there is not estimate release date? or the project was suspended indefinitely?

Mmmm... |( :yawn: :time:
sorry for the question :smirk: but the administrators never answer here? is weird to see such an expensive product does not have support in the forum, I have seen many post here without attention or poor attention of the administrators.
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Mitch

I was invited to bring my personal project to Oculus Connect as part of their main demo loop - couldn't pass that up and it ate all my time.

Also technically equipman doesn't cost anything yet as it is not released and I won't release it prematurely so people don't get a bad product :)

I'm currently booked until October 9th so the release will definitely be after that date. Sorry I can't be more specific yet :( Just to be clear though... and I guess it's "inappropriate" to say but not overly so... I literally only get paid when people buy hitman and friends so believe me when I say it'll come out as soon as I get the time heh.
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Mitch

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newbacknew

Finally someone answers.
Hi Mitch, why you don't merge the Hitman with Equipman and you increase a little the price of Hitman Asset?
They look very similar because have "Melee attack", the only thing missing from the Hitman Asset are Attachments or Im wrong?

Thanks for reply Mitch
newbacknew
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Mitch

You are wrong :)
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Mitch

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newbacknew

We pass the October 9, MITCH !! yessssss :rock: :party: !!!!! I already have my 40 bucks ready for Equipman and I want to buy the package :handshake: 8) !

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:rock: :smirk: :time: :time: :time: :time: :time: :time: pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee =_(
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arkhampy

Hi @Mitch, any date yet for the Hitman upgrade, video tutorial and the Equipman asset?
Sorry for the insistence like the others, I would like to use the Equipman and the Hitman(upgraded) in a project.

Also I have a suggestion, can you add to Hitman and the future Equipman a mode like "Beat ‘em Up" or like "Scott Pilgrim game"


Regards,

---

Hello, @Mitch? o.O
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arkhampy
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Christian24

Is this still coming?
Christian24
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Mitch

Stillll coming... busy with other stuff at the moment... was also hoping someone would've released Spine 3.0 by now so I didn't have to worry about making 2 versions :P
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Mitch

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Christian24

Oh I did not see that one coming. Do we need new licenses to upgrade to Spine 3?
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Mitch

That's a Nate question. The asset packs will work with all versions (except Equipman :P hopefully) one way or another - no additional fee.
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Mitch

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