Hello!
I have a Spine-Unity question regarding Tint Black. Does anyone have any idea why it does this in Unity?
I want to get rid of that harsh glow around the edge of every sprite. I got Tint Black ticked on in Unity and also using Spine/Skeleton Tint Black as a shader.
The tinting is happening within Spine and is animated.
I also have feathering happening on the edge of the sprites.
This is my shader settings:
I also can't use Spine/Skeleton Graphic for technical reasons.
Many thanks in advance!