Some of you asked for a tutorial, which I now finally made!
So here you have it

Bones controlled by a curve controlled by bones

I hope it is clear and that it can help someone, it's my first tutorial!
Nyenna
3.5 years ago
Shiv
3.5 years ago
Søren
3.5 years ago
jfelrod1960
3.5 years ago
Erika
3.5 years ago
Nyenna
Thank youjfelrod1960 wrote:Being a programmer and not an artist/animator, this is way beyond my understanding. But this is a great video. Thanks!
Haha yes, or you can always render them out to spritesErikari wrote:It's nice not having to care about in game performance![]()
The programmers would take my skin and make a nice leather jacket if I placed that many bones and vertexes and bones per vertex for just one character!
But this approach is indeed useful for animated shorts and such, if you're looking for smoothness!
3.5 years ago
jfelrod1960
You are very kind ... Thank you!Nyenna wrote:Thank youjfelrod1960 wrote:Being a programmer and not an artist/animator, this is way beyond my understanding. But this is a great video. Thanks!Yes, it's targeted at those with some spine experience already
If I had to explain every little thing you need to know before getting to the juicy part, the video would be 10x as long (like mesh deformation and weights etc)! But if there's something specific you'd like to know or would like to understand I'd be happy to try and explain it to you?
3.5 years ago