Boscoe

I apologize in advance if this isn't the correct place to post this (I blame Erika! lol) but after watching the latest Twitch stream about rigging, I started thinking out loud on the Discord about expanding the series beyond just rigging the Helmet character. It could start with a few tutorials on setting up some animations, say Idle, Walk and Run, just to use as raw materials for a series showing how to use Spine-Unity to get a character working in Unity and triggering the animations with code. Maybe even showcasing the different workflows between Spine's default animator and Spine-Mechanim and the pros and cons of each?

Basically we'd end up with a complete course on rigging, animating, and implementing a character in Unity via Spine.

Am I asking for too much? 'Cause I'm probably asking for too much. LOL These wouldn't necessarily need to be live streams, any kind of dedicated video tutorial series would be amazing. I'd buy it on Udemy if it existed. But yeah, it was suggested that I post the idea here to see if there was any interest in it, so here it is. (ducks for cover) :nerd:
Boscoe
  • Posts: 5

Harald

No need to apologize.

Unfortunately I have to say sorry, we will not be creating spine-unity tutorial videos in the near future. The reason is that our efforts are better focussed on bugfixes, implementing important features and components. We will also be improving and expanding the existing example scenes.
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Harald

Harri
  • Posts: 2091

Boscoe

That makes complete sense! I knew it was a lot to ask, but figured perhaps if nothing else it might plant a seed in someone not directly connected to Esoteric's mind to fill that void. I'd pay money for a course like that on Udemy. Thanks for the reply! :)
Boscoe
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Harald

Thanks for the interest and understanding!
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Harald

Harri
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Nate

Note we are currently working on a new educational video series. So far we've done documentation videos (this is what things are) and tutorials (this is how you do a specific thing). With the new series we'll focus on how to make good animation and how to apply that knowledge in Spine. It's possible this series could eventually get to bringing assets into Unity, though that would be some time off. Unity and building games is a huge topic and beyond the scope of what we can show, but we could cover the important parts of using Spine in Unity.
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Nate

Nate
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