nikelarteta

Hi I'm using Unity 2019.3.7f1 with Spine Runtime 3.8.

I use SkeletonGraphic with Multiple CanvasRenderer enable. But when I'm trying to disable the gameobject which has Component SkeletonGraphic and Multiple CanvasRenderer enable in Inspector, it's still available in scene. I need to turn off the Multiple CanvasRenderer checkbox before disable the gameobject.

But I cannot find how to do this in script.

1.png

2.png

3.png


Any help would be much appreciated.
Thank you.
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nikelarteta
  • Posts: 11

Harald

Thanks for reporting this issue, I just filed a ticket here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1715

We will let you know once the problem has been resolved.

---

A bugfix has just been committed, a new 3.8 unitypackage is available for download:
Spine Unity Download

Thanks for reporting!
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Harald

Harri
  • Posts: 2076

nikelarteta

Thank you Harald for quick fix! Work as expected with new update.
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nikelarteta
  • Posts: 11

Harald

Thanks for the feedback, glad it works now!
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Harald

Harri
  • Posts: 2076


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