some times in animation software they is something called a motion graph editor or value graph editor, its dirrefent from speed graph editor, it controlls the position of things.
eg: it allows you create a ball move move in a curve using just 2 keys instead of a key everytime the ball takes a turn
it there something like that in spine? cos i am having trouble finding it if there is.
please help
would make my timeline a lot cleaner
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sabi123456
1 year ago
- sabi123456
- Posts: 6
warmanw
You can achieve that with Path Constraints. Just create a curve and attach a bone to it. then animate the position on the path.
check here for more info
Paths - Spine User Guide
Path Constraints - Spine User Guide
Spine User Guide - Path Constraints - YouTube
check here for more info
Paths - Spine User Guide
Path Constraints - Spine User Guide
Spine User Guide - Path Constraints - YouTube
1 year ago
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warmanw - Posts: 209
Erika
Hello! For now Spine only has the graph editor you have already found, but we're actively working to bring you a new and extended version of it. Keep an eye for the beta version of Spine in case you're interested in trying it. I don't have a date for its release but you'll surely see news announcing the start of the beta when the time will come!
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Good job warmanw! that's a nice alternative if you don't plan on using many paths in the same skeleton!
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Good job warmanw! that's a nice alternative if you don't plan on using many paths in the same skeleton!

1 year ago
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Erika - Posts: 2692
sabi123456
thank you so much. i was actually using path constraint to do this too but it kind of feels king of weird to set it up every timewarmanw wrote:
even though its convenient that there is an alternative
thank you this would be the best.Erikari wrote:
would make things so much cleaner and easier.
1 year ago
- sabi123456
- Posts: 6
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