sabi123456

some times in animation software they is something called a motion graph editor or value graph editor, its dirrefent from speed graph editor, it controlls the position of things.

eg: it allows you create a ball move move in a curve using just 2 keys instead of a key everytime the ball takes a turn

it there something like that in spine? cos i am having trouble finding it if there is.

please help

would make my timeline a lot cleaner
sabi123456
  • Posts: 6

warmanw

You can achieve that with Path Constraints. Just create a curve and attach a bone to it. then animate the position on the path.

check here for more info
Paths - Spine User Guide
Path Constraints - Spine User Guide
Spine User Guide - Path Constraints - YouTube
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warmanw

Kickstarter Backer
  • Posts: 139

Erikari

Hello! For now Spine only has the graph editor you have already found, but we're actively working to bring you a new and extended version of it. Keep an eye for the beta version of Spine in case you're interested in trying it. I don't have a date for its release but you'll surely see news announcing the start of the beta when the time will come!

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Good job warmanw! that's a nice alternative if you don't plan on using many paths in the same skeleton! :D
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Erikari

Erikari
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sabi123456

warmanw wrote:
thank you so much. i was actually using path constraint to do this too but it kind of feels king of weird to set it up every time
even though its convenient that there is an alternative
Erikari wrote:
thank you this would be the best.
would make things so much cleaner and easier.
sabi123456
  • Posts: 6


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