Asset Packs

Spine Asset Packs jump-start game development by providing fully rigged Spine skeletons and accompanying art that can be dropped directly into a game. The Spine project files are included, allowing the animations to be customized or new animations to be created as needed. The art can be completely replaced if a different style is required while still making use of all the animations.

While Asset Packs are useful no matter which runtime is used, as a bonus for Unity users each Asset Pack includes a Unity project loaded with features: character controllers, physics integration, sounds effects, and more. This project can provide a game's entire foundation, freeing up resources to focus on gameplay, art, story, and other important aspects.

See the Asset Pack license for licensing details.

Multi-pack discount

After your first Asset Pack purchase, all remaining Asset Packs are 50% off!

Hitman

Platformer $24

Hitman is an easy to understand character with animations for your basic platformer needs: run, jump, punch, wall slide, and more. The provided Unity character controller integrates the Hitman animations with player input and Unity physics, providing a solid foundation for a platformer or similar side scrolling game.

Compatible with Spine Essential. A version of the project which uses IK is included for use with Spine Professional.

Details

Hitman is rigged as a basic Spine skeleton, making it a valuable tool for exploring how to setup a character for use in-game. Animations are included for basic platformer actions such as walk, run, and jump. There are also advanced movement animations for wall sliding, jumping off walls, balancing at the edge of a platform, and more. Lastly, there are multiple punch attack animations, an uppercut, downward slam, and a head stomp.

The Unity project ties the Hitman animations together with a character controller that is integrated with Unity's physics. This accepts input from the player and plays the animations at the correct times, resulting in the mechanics expected from a platformer game.

Try the Unity web demo and see for yourself how Hitman could be used in your games:

WEB DEMO

Animation list

  • Idle
  • Walk
  • Run
  • Jump
  • Fall
  • Edge balance
  • Wall slide
  • Slide
  • Three punch combo
  • Uppercut attack
  • Slam attack

Unity 5 project

  • Platformer character controller
    • Platformer movement
    • Air jump
    • Wall slide and wall jump
    • Head stomp enemies
    • Slam and multiple punch attacks
    • Supports keyboard, gamepad, InControl, and Rewired
  • Slow motion
  • Platform types
    • One way
    • Fall through
    • Moving
    • Treadmill
  • Special effects
    • Movement dust
    • Attack impacts
    • Ghosting
  • Sound management system
    • Manages audio sources
    • Pitch shifting for slow motion
  • Sounds by Universal Sound FX

Gunman

Jetpack Platformer $24

Gunman is a character with basic platformer animations plus a jetpack for flying and multiple weapons for shooting. The provided Unity character controller integrates the Gunman animations with player input and Unity physics, providing a solid foundation for a platformer or similar side scrolling game which includes flying.

Spine Professional is required. Gunman uses IK and other Spine Professional features, so the project isn't compatible with Spine Essential.

Details

Gunman is rigged using IK to adjust the head and torso when aiming weapons. Animations are provided for basic platformer running and jumping, as well as for flying with a jetpack. Gunman has four weapons, each with unique animations to shoot, reload, and switch weapons. The weapons animations are combined by applying them on different tracks. See the Gunman project overview video for details.

The Unity project ties the Gunman animations together with a character controller that is integrated with Unity's physics. This accepts input from the player and plays the animations at the correct times, resulting in the mechanics expected from a platformer jetpack game.

Try the Unity web demo and see for yourself how Gunman could be used in your games:

WEB DEMO

Animation list

  • Idle
  • Walk
  • Walk backward
  • Run
  • Jump
  • Fall
  • Jetpack
  • Aim
  • Shoot
  • Reload
  • Weapons
    • Pistol
    • Shotgun
    • Rifle
    • Rocket launcher

Unity 5 project

  • Flying character controller
    • Platformer movement
    • Air jump
    • Jetpack with air control
    • Change weapons and shoot
    • Head stomp enemies
    • Supports keyboard/mouse, gamepad, InControl, and Rewired
  • Jet thruster system
    • Manages flare size, particle emission, and audio volume
  • Slow motion
  • Platform types
    • One way
    • Fall through
    • Moving
    • Treadmill
  • Special effects
    • Muzzle flash, bullet trails, shell casings
    • Jetpack particles
    • Ghosting
  • Sound management system
    • Manages audio sources
    • Pitch shifting for slow motion
  • Sounds by Universal Sound FX