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spine-sfml

The spine-sfml runtime provides functionality to load, manipulate and render Spine skeletal animation data using SFML. spine-sfml is based on spine-c.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Spine version

spine-sfml works with data exported from Spine 4.2.xx.

spine-sfml supports all Spine features except two color tinting.

Usage

  1. Create a new SFML project. See the SFML documentation or have a look at the example in this repository.
  2. Download the Spine Runtimes source using git (git clone https://github.com/esotericsoftware/spine-runtimes) or download it as a zip via the download button above.
  3. Add the sources from spine-c/spine-c/src/spine and spine-sfml/src/spine to your project
  4. Add the folder spine-c/spine-c/include to your header search path. Note that includes are specified as #inclue <spine/file.h>, so the spine directory cannot be omitted when copying the source files.

See the Spine Runtimes documentation on how to use the APIs or check out the Spine SFML example.

Example

The Spine SFML example works on Windows, Linux and Mac OS X.

Windows

  1. Install Visual Studio 2022 Community. Make sure you install support for C++ as well as th Windows SDK for XP/7/8.
  2. Install CMake via the Windows installer package.
  3. Download the Spine Runtimes repository using git (git clone https://github.com/esotericsoftware/spine-runtimes) or download it as a zip via the download button above.
  4. Run CMake GUI from the start menu
  5. Click Browse Source and select the directory spine-runtimes
  6. Click Browse Build and select the spine-runtimes/spine-sfml/build directory. You can create the build folder directly in the file dialog via New Folder.
  7. Click Configure. Check SPINE_SFML. Then click Generate. This will create a Visual Studio 2015 solution file called spine.sln in spine-runtimes/spine-sfml/build and also download the SFML dependencies.
  8. Open the spine.sln file in Visual Studio 2022
  9. Right click the spine-sfml-example project in the solution explorer and select Set as Startup Project from the context menu
  10. Right click the spine-sfml-example project in the solution explorer and select Properties from the context menu
  11. Select Debugging in the left-hand list, then set Working Directory to $(OutputPath)
  12. Click Local Windows Debugger to run the example

The entire example code is contained in main.cpp

Linux

  1. Install the SFML dependencies, e.g. on Ubuntu/Debian via sudo apt install libsfml-dev
  2. Install CMake, e.g. on Ubuntu/Debian via sudo apt-get install -y cmake
  3. Download the Spine Runtimes repository using git (git clone https://github.com/esotericsoftware/spine-runtimes) or download it as a zip via the download button above.
  4. Open a terminal, and cd into the spine-runtimes/spine-sfml folder
  5. Type mkdir build && cd build && cmake ../.. to generate Make files
  6. Type make to compile the example
  7. Run the example by cd spine-sfml && ./spine-sfml-example

Mac OS X

  1. Install Xcode
  2. Install Homebrew
  3. Open a terminal and install CMake via brew install cmake
  4. Download the Spine Runtimes repository using git (git clone https://github.com/esotericsoftware/spine-runtimes) or download it as a zip via the download button above.
  5. Open a terminal, and cd into the spine-runtimes/spine-sfml folder
  6. Type mkdir build && cd build && cmake -G Xcode ../.. to generate an Xcode project called spine.xcodeproj
  7. Open the Xcode project in spine-runtimes/spine-sfml/build/
  8. In Xcode, set the active scheme from ALL_BUILD to spine-sfml-example
  9. Click the Run button or type CMD+R to run the example

Notes

  • Atlas images should not use premultiplied alpha.