badlogic

Blog Blog: Spine 3.7.00-beta released - Audio!

Please report any issues you find here! If you have audio files that didn't load or playback, please share them here as well or send them to us via email (contact@esotericsoftware.com), linking to this thread.
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badlogic

Mario
Posts: 979

Nate

Note that currently your WAV files must use the PCM format. We'll support other types of WAV files soon (eg, float). If you get a message your audio couldn't be loaded, check your spine.log.
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Nate

Nate
Posts: 7422

mfedorov

Cool, thanks a lot Nate!
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mfedorov
Posts: 202

denis.alenti

YEIII!!! Thank you so much guys :)
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denis.alenti
Posts: 9

Jaf

Just wow! Thanks for all the hard work guys!
Jaf
Posts: 37

PeterBacall

Just what I needed, thank you!
PeterBacall
Posts: 35

Lhescar

Awesome, a feature i was waiting for a long time! :) Thx guys.
Lhescar
Posts: 21

Wedrownik

How can I export animation to have audio in it ? :/ Tried in QuickTime, animation exports but audio doesnt :/
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Wedrownik
Posts: 88

Shiu

Keep in mind audio is still super early in Spine.
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Shiu

Shiu
Posts: 2165

bapho

Will there be support for compressed audio formats like ogg and m4a?

Ah nevermind this post. I just saw the blog
bapho
Posts: 39

Nate

We currently support WAV (currently only PCM, but we'll add the other WAV formats), OGG, and MP3.
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Nate

Nate
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irmanyan

I want audio in the next official version :$
irmanyan
Posts: 1


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