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The Spine 4.3 beta has begun
Announcements
JayW
replied
a day ago
Check out the new features so far in our latest blog post: https://esotericsoftware.com/blog/The-4.3-beta-is-now-available '+app.translator.trans('fof-secure-https.forum.remov...
34
34 replies
How to cut your assets for animation
Announcements
Thora
replied
6 days ago
If you're diving into the world of 2D skeletal animation with Spine for the first time, you might have come across a common question: How should I prepare my assets for animat...
5
5 replies
Spine HaxeFlixel runtime released
Announcements
TheSunOfMan
replied
4 Mar
HaxeFlixel support is now available in our spine-haxe runtime! Learn more in our blog.
1
1 reply
spine-godot GDExtension released
Announcements
TheSunOfMan
replied
23 Jan
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 replies
spine-android Runtime released
Announcements
Mario
started
Sep 16, 2024
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 replies
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
replied
Aug 20, 2024
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 replies
spine-ios Runtime released
Announcements
Shastri
replied
Aug 1, 2024
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 replies
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
replied
Jul 29, 2024
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 replies
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
replied
May 1, 2024
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 reply
Experimenting with New Transform Constraint
Editor
JayW
replied
2 hours ago
5
5 replies
B
Orange key indicators showing in 4.2.40 but no keys in Timeline or Graph
Editor
Bugs
Misaki
replied
2 hours ago
8
8 replies
Can't assign attachments of the same slot to different skins
Editor
Nate
replied
5 hours ago
8
8 replies
L
Web Preview
Runtimes
Davide
replied
14 hours ago
34
34 replies
Q
同一個骨骼怎麼切替跑步動作腳步一致
Editor
Davide
replied
14 hours ago
2
2 replies
Getting Started with spine-ue4
Announcements
[deleted]
replied
15 hours ago
8
8 replies
P
IK with more than 3 bones possible?
Editor
Pix
replied
17 hours ago
2
2 replies
P
Creating a viewport for ur animation
Editor
Pix
replied
17 hours ago
4
4 replies
Animation gets stuck between poses after BeginPlay only
Runtimes
Unreal
Davide
replied
18 hours ago
15
15 replies
N
从非工程目录导入资源有问题
Runtimes
Godot
nicecook
replied
18 hours ago
9
9 replies
Y
psd导入bug
Editor
Bugs
yugutou
replied
a day ago
9
9 replies
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All Discussions
The Spine 4.3 beta has begun
How to cut your assets for animation
Spine HaxeFlixel runtime released
spine-godot GDExtension released
spine-android Runtime released
Spine-Unity 4.1 to 4.2 Upgrade Guide
spine-ios Runtime released
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
Experimenting with New Transform Constraint
Orange key indicators showing in 4.2.40 but no keys in Timeline or Graph
Can't assign attachments of the same slot to different skins
Web Preview
同一個骨骼怎麼切替跑步動作腳步一致
Getting Started with spine-ue4
IK with more than 3 bones possible?
Creating a viewport for ur animation
Animation gets stuck between poses after BeginPlay only
从非工程目录导入资源有问题
psd导入bug
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