Hello,
I was playing with “Instantiate from Script” scene and I was looking the implementation details.
If you have a game that has a small amount of enemies you can pool them by instantiate/deactivate and use them when needed.
Now if you have a variety of enemies I was wandering, if there is a way to create a number of “generic” SkeletonAnimation gameObjects and dynamically assign the AltasAsset and SkeletonDataAsset (without creating a NewSkeletonAnimationGameObject like in DataAssetsFromExportsExample class).
Thank you.