We have a SkeletonGraphic object that contains the player's avatar. Due to the 1 material limitation of the SkeletonGraphic we had to split it into Male and Female (with skins).
Now we're displaying the player avatars in little boxes and are swapping them out when their turn rotates and I'd really prefer not having to use two GameObjects and turning them on and off but rather swapping out the SkeletonDataAsset. But I'm having a hard time figuring out what functions to call and in what order...
So if I have the name of the new base skin (e.g. "female_body1") what do I need to do to accomplish this?