wavebbs

withoutScreenSpaceReflections.png
withoutScreenSpaceReflections.png

Everything is OK.

withScreenSpaceReflections.png
withScreenSpaceReflections.png

As you can see, when I using "the screen spcae reflections" , the character will become transparents.
I found the reson that it because the screen space reflections use the "gbuffer2(gbuffer normal)" to calculat the effect , but the spince shader didn't write the "normal" to it.

gbuffer2.png
reason1_gbuffer2.png


depth.png
reson2_depth.png



How can I fixed it ?
Thank you very much for helping me !!

Here is the Enviroment/Rendering Path/Shader information:
PC: windows10.0.18362.900
Unity: 2019.4.0f1
Spine: spine-unity-3.8-2020-05-18.unitypackage
PostProcessing: 2.3.0
Spine Shader: I use the Spine/Sprite/Vertex Lit ,with write to depth on
Render : Defferred
Color Space: Linear
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wavebbs
  • Posts: 3

Harald

Thanks for reporting and sorry for the trouble!

I have created an issue ticket here for you to subscribe to get notifications upon any updates:
https://github.com/EsotericSoftware/spine-runtimes/issues/1719

We will let you know once the issue is resolved.
User avatar
Harald

Harri
  • Posts: 2076


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