MonsterMaker534

Hey all,
While I was working on my character's head, I realized that the head's bone is tilted, which would not help if I want to flip the character's head horizontally in a future animation.
While using the image-lock and the bone-lock options, I rotated the head's bone upright. However, since the weights on my meshes are still the same, my character's animation was affected, so I reverted the change to the head bone (for now).
Is there a way where I could rotate the head bone without having to re-paint the weights on the meshes?
Thanks!
MonsterMaker534
  • Posts: 32

Erika

Hello, this one is an easy fix:

- activate images and bones compensation
Tools - Spine User Guide: Compensation

- make the bone straight

- Press update bindings for every mesh that was bound to that bone to store the new bone position.
Weights - Spine User Guide: Update bindings
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Erika

Erikari
  • Posts: 2605

MonsterMaker534

Thank you, Erika! This saved me so much time! Thanks!
MonsterMaker534
  • Posts: 32


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