Jamez0r

With my last game, I had to set up my own 'cutscene' system. Making each cutscene was extremely tedious (it was all code based) and every time I made a tweak I had to re-watch the whole cutscene from the beginning to see if the tweak looked correct.

I just started testing out the Timeline Extension package and I can already tell that it's going to save me countless hours. Just wanted to say thanks! :D
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Jamez0r
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Nick

I also created my own cutscene system. Yes, watching the whole thing repeated is tedious!
Wondering if there is any tutorial or detail documentation on the timeline extension.
Nick
  • Posts: 97

Jamez0r

Don't know of any tutorial videos, but here is the relevant Spine info. There are lots of tutorials on Timeline itself.


Installing Timeline Extension UPM: spine-unity Runtime Documentation: Optional Installing Extension UPM Packages

Info on using it: spine-unity Runtime Documentation: Timeline Extension UPM Package



How to create the "AnimationReferenceAssets": spine-unity Runtime Documentation: Preview (scroll down slightly)
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Jamez0r
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Nick

Thanks. I will give this a try tonight. Hope things will go smoothly.
Nick
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Harald

Thanks very much @Jamez0r for your kind words! It makes us very happy that you like the Spine Timeline extensions! :)

Thanks as well for posting hints on the documentation, very much appreciated! We just improved it so that it now lists your described drag-and-drop workflow instead of steps 4-8, which is far easier and efficient.
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Harald

Harri
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