unreal_netfly

:D It took me about 2-3 weeks to refactor Spine's UE4 runtime, making it more suitable for UE4 developers.

I also changed some workflows, such as the format of the resource, combining the Render Component and the Animation Component.
2.png

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4.png


I also merged with the UE4 GamePlay Ability system, added new nodes, and supported the replacement of features such as Skeleton, which makes it easy to implement effects such as Combo.
6.png

7.png


The work that has not been done yet is the support of SpineWidget, because there is still work to be done, so the SpineWidget has not been rewritten.


I hope these changes can help the community improve the UE4 runtime. I am here to release my version.
https://github.com/GitHub-NetFly/spine-runtimes/commit/fbe8224afcc9a24f6ae29e27054dbe5b5348e834
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unreal_netfly
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badlogic

Wow, those are a lot of changes. I'm not sure we can use this in our official repository, but I'll go through your changes and see what makes sense to integrate!
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badlogic

Mario
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unreal_netfly

:D After a while of iteration, I have updated my plugin version to 4.24. Unfortunately, SpineWidget is still not progressing, because it has refactored a lot of functions, which makes the reconstruction of SpineWidget extremely complicated. I do n’t know much about Spine and Slate rendering mechanism, so the SpineWidget is temporarily unusable. :'(

https://github.com/GitHub-NetFly/spine-runtimes/commit/cbeb74c57bf85f69d6f02bf17cb2716a2bebbc11

If someone familiar with Spine and Slate is willing to help me integrate Spine Widget, please contact me. :headwall:
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unreal_netfly
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