yandayixia

Hi Esoteric software staff:

I'm encoutering random spine plugin crashes reliably at the same spine custom event(attack connecting on target) every time after playing for ~ 1 min. Please see attachments for screenshot, call stack, and blueprints in quesiton.

Looking forward to hear any updates!

edit: exact call stack:
LoginId:37bc9e364654aecb34df2880e170edee
EpicAccountId:6181e9a08e624814873d8842a9441267

Unhandled exception

UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_SpinePlugin!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\program files\epic games\ue_4.22\engine\source\runtime\core\public\uobject\scriptdelegates.h:488]
UE4Editor_SpinePlugin!FSpineAnimationEventDelegate::Broadcast() [z:\teamvsky\neveralone\plugins\spineplugin\source\spineplugin\public\spineskeletonanimationcomponent.h:69]
UE4Editor_SpinePlugin!callback() [z:\teamvsky\neveralone\plugins\spineplugin\source\spineplugin\private\spineskeletonanimationcomponent.cpp:57]
UE4Editor_SpinePlugin!spine::EventQueue::drain() [z:\teamvsky\neveralone\plugins\spineplugin\source\spineplugin\public\spine-cpp\src\spine\animationstate.cpp:279]
UE4Editor_SpinePlugin!spine::AnimationState::apply() [z:\teamvsky\neveralone\plugins\spineplugin\source\spineplugin\public\spine-cpp\src\spine\animationstate.cpp:453]
UE4Editor_SpinePlugin!USpineSkeletonAnimationComponent::InternalTick() [z:\teamvsky\neveralone\plugins\spineplugin\source\spineplugin\private\spineskeletonanimationcomponent.cpp:113]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
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yandayixia
  • Posts: 7

badlogic

Sorry for the trouble and thank you for all the info. However, I'm unable to reproduce this crash. Could you please create a minimal reproduction sample? You could use one of the maps in our spine-ue4 example project and send it to us via contact@esotericsoftware.com.

Please also let me know which spine-ue4 version and UE4 version you are using.
User avatar
badlogic

Mario
  • Posts: 2168


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