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Dan
I have created a generic pascal runtime for spine. it can be very easily used with any existing pascal framework that compiles with fpc or delphi. the runtime can be downloaded from here: http://gen2gdk.com/files/SpinePascal.rar. at the moment there is only one demo that uses g2mp game framework. if anyone is interested I can make a pure opengl and direct3d demo. later I will port this runtime to smart mobile studio (http://smartmobilestudio.com/).
6.5 years ago
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Dan - Posts: 7
wagenheimer
I tested here and it is working like a charm! Everything seems to be fully working! Thanks a lot for the runtimes. I will use it on all my future games! =)
6.5 years ago
- wagenheimer
- Posts: 29
Dan
the runtime is now ported to smart mobile studio. here is a small demonstration: http://gen2gdk.com/g2mp/spine/
6.5 years ago
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Dan - Posts: 7
Shiu
Very cool stuff Dan 

6.5 years ago
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Shiu - Posts: 2382
wagenheimer
I tried to update the headers to the latest data format from Spine but I should be missed something! =(
I can load the skeleton with the animations attached but I can't update the animations. Everything seems to works but it does not works, the animation vanish after I call UpdateWorldTransform.
And for some reason, I can't delete anymore the squeletondata variable after I use Skeleton := TSpineSkeleton.Create(sd);
Any help would be very apreciated!
I can load the skeleton with the animations attached but I can't update the animations. Everything seems to works but it does not works, the animation vanish after I call UpdateWorldTransform.
And for some reason, I can't delete anymore the squeletondata variable after I use Skeleton := TSpineSkeleton.Create(sd);
Any help would be very apreciated!
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6.5 years ago
- wagenheimer
- Posts: 29
Nate
Sorry, I'm afraid I'm not much help in Pascal. 

6.5 years ago
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Nate - Posts: 9283
Dan
I have updated the pascal runtime to support the new format. the download link is still the same.
6.5 years ago
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Dan - Posts: 7
wagenheimer
Everything seems to be working fine! =) Thanks a lot!
I will use it on a new game starting today, I hope to post some screenshots soon! =)
I will use it on a new game starting today, I hope to post some screenshots soon! =)
6.5 years ago
- wagenheimer
- Posts: 29
sesilla
Hi Dan,
Is there an updated version of pascal spine?
Thanks
Ceci
Is there an updated version of pascal spine?
Thanks
Ceci
6 years ago
- sesilla
- Posts: 1
Dan
Hi Sesilla, I was not aware that the runtime has changed, I will check it. In the future it would be much faster to contact me at pgd, since I do not visit here very often.
6 years ago
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Dan - Posts: 7
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