So I did a whoopsie where the run animation of my character is displaced from the origin. Is there a way to move the entire character to the origin while retaining the animation data? The only way that comes to mind is to select all the bones(other than the root bone) and translate for each and every frame(which is super tedious!) HELP!!


EDIT: This can be done easily by toggling the Adjust mode(in timeline) and translating the bones. I feel stupid now.