I created a tool that automates the setup and management of a multi-camera -> render texture system for our game. We did this so that we could have apply effects like transparency, dissolves, and outlines to our Spine assets. It worked so well for us that I extracted the code out into a standalone package.
Source: https://github.com/aflesher/EntityPostProcessor2D
Package: https://drive.google.com/open?id=1-eA-qDG59Q6EsTLXh0prcmobsTHtuyp5
There are a few drawbacks to this system. There is some performance overhead because you are adding an extra draw call for every asset you want to use this tool on. You also won't be able to use this with environmental lighting. This is because the assets are placed off screen and rendered back onto a texture on screen. I've been trying to come up with a solution for this but haven't yet.
Anyways, it's free to use so enjoy. If people actually find this useful I'll add some better effects. The ones I included were really just the bare minimum to demonstrate how it works.