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  • Can I restore setup pose and keep new pose as animation?

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I accidentally posed a character on Setup mode instead of Animate mode. Now every other animations are affected. Although I can restore the setup pose from auto backups. I would like to know if there is any way to keep the new setup pose as a new animation so that I don't need to redo it again.

IMO, there should be a lock button to lock the setup mode when the character setup is considered done to prevent this kind of accident. It is easy to have accident as dragging anywhere on the canvas will alter the skeleton by the activated transform tool. Moreover, sometimes when testing animation idea, user may just forget to turn on Animate mode like what I did.

Sorry that happened to you! You can select all bones in setup pose, ctrl+c (cmd+c on Mac), go to animate mode, choose local axes, ctrl+v to get the same pose. This copies bone transforms but won't copy things like path constraint settings, etc.

It's true a way to lock the setup pose would be helpful to prevent accidental changes. We'd need some popup messages when you tried to modify it, else it could also cause confusion. There are many ways to modify the setup pose (it's more than just bones), so making the changes to support such a feature is not trivial.

Tried, no key is pasted. No even on the same spine project. Does it require 3.7? I am still using 3.6 non beta version.
I actually need to copy the transform from latest setup pose to a auto backup project with the correct setup pose. I also doubt if this copy and paste operation could work across application.

You can copy bone transforms, open a different project, select the same bones, and paste. I believe this should work in 3.6. You cannot paste across processes (application instances).

Pasting sets the bone transforms (the same as using a transform tool to modify bones), which does not set keys unless you have auto key on or you press K (Key Edited).