Is it possible that your studio has some sort of asset pipeline automation thing or scripts processing your atlas files that would add these paths? - nope, I'm using a regular pc, no special scripts or other corporate stuff
Could it also have something to do with it being in a Google Drive folder? - maybe, I'll try moving the project, but there are other characters that I've made for the same project, they share a project folder on google drive, and they work fine. The only obvious difference is that all other characters don't have skins, and this one does.
Pharan if you got the files working in Unity and the solution is so obvious that you can't even recreate my problem, can you just mail them back to me so I can forward them to the dev team, please? I tried all export options and they say the issue is still there.
So I'm blocking a whole team of 15 people with my inability to export the character so that it works in Unity π (other characters are fine). Should I just make a new file and start from scratch?
Thanks! π
Just to clarify, even if I get an atlas that looks like yours, the coder says the error is still there and that the character is not working in Unity. I can't check it myself.
popsicle-single-main.png
size: 2048,2048
format: RGBA8888
filter: Nearest,Nearest
repeat: xy
arm-back
rotate: false
xy: 638, 1864
size: 281, 181
orig: 281, 181
offset: 0, 0
index: -1
arm-back-1
rotate: false
xy: 1264, 1957
size: 159, 88
orig: 159, 88
offset: 0, 0
index: -1
Please let me know if you were able to import it to Unity. And if yes, can you please email me the assets or point to correct settings, etc.