I have an animation loop that has an object translate and scale to one point over the course of 30 frames and on the 31st frame it would have another key to place it back were it began in the 1st frame. The problem arose when I played it in spine and saw just for a fraction of a second, the object was seen quickly going back to the first point despite there being no in between frames. I thought this was just a spine thing but the same issue is happening in Unity.
Does anyone know what I did wrong, was there a proper method to imitate teleportation or a way to adjust the frame rate in either Spin or Unity? Please help and thanks.