I understand!
I guess this is a feature request then π
My need was this: I designed a bunch of bosses in different sizes, and now we found out we need them all at the same size, so I head to scale each boss using a different scaling factor.
It would have saved me a lot of time if Spine offered the option to "scale everything proportionally" - including all the slots.
I ended up editing the JSON and reimporting that into my project.
I just increased the size in the "skin" section of the Json.
This works like a charm, but I was afraid I wouldn't comprehend everything. Now I do and I'm happy, but I do think there's room for improvement.
Here it says Spine has got you covered when you scale the image up, assuming it's whitespace you added. But downscaled, you're on your own.
Meshes - Spine User Guide: Image resize
There's a few assumptions about where someone is in their workflow there.
β’ that all assets were created in the same scale
β’ that the user knows what they're doing
β’ that someone will only want to scale up "because adding whitespace" their assets after creation
But I'll admit, I'd rather see a new curve animation editor than getting these edge cases fixed π
Hang in there!