hi,I'm using skeletondata modifier assets.
Spine-Unity SkeletonData Modifier Assets
It seems that runtime only detects Screen mode while Additive mode is missing.
The left side slot's blending mode is additive , right side slot's is screen.
in Spine:
in Unity:
I chose Default BlendModeMaterials asset. Shouldn't there be more materials like SkeletonPMAAdditive?
PS: I'm using unity 2018.3.0f2; my Spine-Unity runtime version is 3.7.xx
Maybe my setting is wrong, so I upload my project file, If there's something else I didn't notice please tell me. Thanks π