Xelnath wroteIt seems like its more feasible for an editor-only feature, but will be hard to explain to users why runtimes don't support it (which is a huge project)
Eh, they could just fire events from a imported clip, with the data (E.g. Clip name, speed, start and stop). I don't think spine runtimes should even play sound. But they could auto generate sound events which would fire when an audio clip plays and stops