Hi there,
have a question regarding the adding new skins.
Our project requires to have multiple skins for mix and match applied on one skeleton.
To have prepared all skins in Photoshop before animating is the easiest way but the creation of new skins is in progress so we need to add new skins sequentially.
My question:
Not all skins have the same amount of attachments (different parts of cloths) or they don’t have the same shape. I understand to have the same slots for every skin, for example, if there is not a hat in the particular skin, there will be a slot with an empty placeholder.
The question is: how could we add a new skin after having 5 skins already exported from Photoshop? Do we have to manually drag each attachment to the specific slot/skin placeholder?
For this case doesn’t work what you are showing in the video with goblingirl/boy as they have the same amount of body parts.