Hi,
my project asset folder looks like this:
\common\common_sprite.png
\car\car_sprites.png
\bus\bus_sprites.png
I've 2 spine projects, one for a car animation, and one for a bus animation.
Both those skeletons use a shared sprite located in a "common" folder (in fact I have many shared sprites, this is just for simplicity), as well as specific sprites from their own folder.
The tool I'm using to generate my spritesheets (TexturePackerPro) produces the sheet atlas without the full path (I can't do otherwise for multiple reasons), my common sprite is named "common_sprite.png" in the atlas file.
Edit: It's not that the tool cannot save full path, it's that I can't use that feature because it will otherwise pack all the sprites from all the sub-folders it will find.
My problem is that spine does not (or does it?) support multiple image folders, nor can't I tell it to trim path names from the sprites it will search in the atlas file.
How can I solve my issue, besides manually editing the generated .json file to remove the file path?
Is it possible to add a new feature to spine to be able to add multiple image folders (so that the sprite names in the attachements are based on each added image folder), or an option to force (in the project) the output sprite name?
Or any other suggestion 😉
Thanks!
Kiki