Thanks for answering, favoyang!
In general, what you want to change here is called MixDuration, which can also be described as transition time between animations.
Note that you can also programmatically override the MixDuration via code:
TrackEntry mixDuration
TrackEntry entry = skeletonAnimation.AnimationState.SetAnimation(0, anim, false); // or AddAnimation() respectively
entry.MixDuration = 0;
Note that there will be at least a single transition frame, if you want to get rid of it as well, you can add a call to
[above code]
skeletonAnimation.Update(0);